﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Utils {

	public static Vector3 RandomPos()
    {
        Vector3 v = new Vector3();
        v.x = Random.Range(-Consts.MapWidth, Consts.MapWidth);
        v.y = Random.Range(-Consts.MapHeight, Consts.MapHeight);
        v.z = -1;
        return v;
    }
}
